Seattle-area consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Digital Illusions, Microsoft Ensemble Studios, Valve, Boss Fight Entertainment, and Unity Technologies.
Sunday, July 31, 2016
New lossless compression benchmarks on the way
I've been benchmarking several new lossless codecs from Rad Game Tools: Kraken, Selkie, and Mermaid. (How does Rad think up these odd but cool sounding names?) Stay tuned!